The Weekly Review

Hello!

Happy Thursday!

Here’s how technology impacted the media and entertainment industry this week.

Mistakes are mine:

———-

1) from Brandon W. Clark, the Chair of the Copyright, Entertainment and Media Law Practice Group at McKee, Voorhees and Sease PLC (his headline says it all. In summary? If you’re live streaming, you need to take into account the intellectual property (IP) rules)

IP Legal Considerations for Live Streaming

2) a direct quote from the article (research by Rachel Johns. Edited by Andrew Thomas in Patent Arcade):

U.S. Patent no. 9,656,167: Pre-play and post-play video game character presentation and equipping

“This patent describes a system for providing recommendations on equipment suitable for a game character. The recommendation is based on several factors like the visual characteristics of the virtual world. The game would give players the option to change equipment before gameplay starts, usually during a character select screen. During the equipment-select period, players can either purchase the equipment through microtransactions or add it for free depending on the situation. The system will also show how the new equipment affects the team dynamic. The display helps the team know if they have equipped the correct gear before they start their epic battle.”

3) Written by Joesph O’Halloran in RapidTV News (his headline says it all):

User tolerance to poor streaming quality shrinking year-on-year

Have a great weekend!

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